Arc emitter stellaris. Go to Stellaris r/Stellaris. Arc emitter stellaris

 
Go to Stellaris r/StellarisArc emitter stellaris 0) Number of years since game start is greater

The Big RollerOn average every Arc Emitter does 850. Usually you'll get better results just from 4 Neutron Launchers even when you have no anti-shield weapons to support them. Numbers roughly add up. I. ago. ago. Still, in 3. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 在steam中打开游戏本地文件夹. focused arc emitter would be awesome if there was a good armor ignoring L slot weapon but there isnt (cloud lightning has bad range and bad dps) Its worth it to go for arc emitters and leave the other slots empty as soon as your opponent has less than ~1/3 to 1/4 their defenses in form of hull, which is the case for fallen empires, contingency. Slaanesh-Sama • 4 yr. Considering how much shielding the Unbidden have, and Arc Emitters ignore all armour and shields, they seem to be the go-to XL slot weapon. Make sure you have high accuracy; aux fire control helps for this. 5 damage per shot while completely ignoring shields and armor. So that makes them quite strong for sure. . Missile Carrier fleet: Battleships with Arc Emitter, Hangars, Point Defense (again, energy not flak), and 2 each of small and medium missiles. Gigacannon needs to do 12600 to kill. Focused Arc Emitters and Clould Lightning is best. When stellaris was updated to 3. Lances are countered with shields, which makes them suboptimal in the start of the battle. . Strikecraft are the same but also clean up small ships very effectively. Arc Emitters are good, the problem is that cloud lightning is horrible (It have half the range of Kinetic Artillery) and if you want to use Arc Emitters you dont want neutrons and kinetic artillery. Arc-Emitter/Disruptor is perhaps the best combo available for a huge number of Fallen Empire and Crisis. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. FE/AE and the Contingency are the best examples for this. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. The latter is my favorite, because they have such long range and bypass shields and armor. MorningLightMountain is Prime. From my experience, artillery BS fleets win arc emitter fleets. So Mega/Giga cannons are the way to go in most cases. And ennemy destroyers holding mostly PD that are going to serve no purpose do not. Home; Guides; Code Lists. Giga can spread damage to help take down shields then tachyon focus fires. Don't even research them. Disruptors pair well with missiles, torpedoes, arc emitters, and strike craft. Live Chat; 1-800-522-3747 Mon-Fri, 9am To 2pm PST; 190 Sanhedrin Circle Willits, CA 95490; Connect With Us. Depends on your other ships and weapons and what type of defense your enemy is using. Cloud Lightning; Giga Cannon vs Kinetic Artillery). ?It doesn't matter whether you pick energy or kinetic or explosive, as long as the weapons you use are ignoring shields and armor. If you want to use my mods as the basis for your own, you are very welcome to do so. 50% pierce through the shield, but gets reduced by 50% of the ships armor. Jun 28, 2022. Arc Emitters are a situational advantage. 3. Definitely mix in Carrier Core Battleships with every fleet; they counter the small ships AI likes to mix in with their fleets. Arc emitter + Cloud lightning/disruptor battleships are the best counters for both of the above. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. This is a searchable and complete list of Stellaris technologies and their IDs. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. I've been using arc emitter carriers in my current run against 5x GA Unbidden and Contingency (using mods for forced ~2300 triple crisis), and while they were. An Arc Emitter is at least a T3 weapon in its base form, so comparing it to a T1 weapon wouldn’t be fair. Hit multiple targets. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way, especially if the enemy is. When no enemy in desired range, then the ships will attempt to gain range. On a related note, OG player returning to Stellaris using old Battleship tactics thinking AI is still potato vs better AI equipped with mixed typed of ship and. If we divide this by the 3000 hull points each of those ships has, 5 carriers go down immediately while a sixth limps. I'm not sure what the meta is regarding shields vs armor, but I usually favor shields because they don't need repairs. Discussion Attempt to electe a battleship focus ruler. You want as MUCH distance as possible with as much range as possible. ( stellaris noob) i dont have dlc so idk if that contributes Most of what I do doesn't striclty require a DLC. 25+ arc emitters (or 50+ if you stack fleets) going off before the enemy is even in range will cause casualties and can win you a battle before it even properly started. Computing The Computing tech tree focuses on Research, sensors and espionage. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. I always heard that if you put disruptors, you should only put disruptors. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. Giga Launcher + Kinetic Artillery is also a good alternative to rip through their shields, or maybe even missiles given that they have shield penetration, but those require another set of repeatables. Derived from [Universal Arc Emitter] Mod, this is a L-slot arc weapon, kind 'a better and more expensive cloud lightning, or smaller arc emitter. The tachyon has 90% armor pen, and -33% shield damage. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. 25 / ×2. I remember a few patches ago certain weapon types weren’t affected by repeatables. Also see the issue of ship. Arc Emitters: tech_arc_emitter_1. This design is just incredible well balanced, with a mix of big guns and small guns for every kind of target, some Point Defense to mitigate the Battleship weakness to Torpedoes, relatively fast speed thanks to those 3. I use cheap modules (arc emitters, tier 1 engines, crystal platings, if I had researched auxiliary fire control I would have added it, also before end game events I use regenerating hull tissue to reduce casualties), in x1 tech/tradition I would consider using shields instead, to survive 2-3 hits from large matter disintegrator. 1 Energy Siphon; 2. It shoots a 30° electric arc spreading through nearby walls and between enemies. Stellaris technology list and IDs cheat. References External link: Stellaris Tech Tree (Vanilla) Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) will fare far better in close combat No they don't. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…Stellaris. Is there any way to remove arc emitters from use? My latest game has just turned into a match of whose X Arc emitter armed ships can destroy the opposing first which is pretty dull, i want to see my big ships dukeing it out with the enemies. A battleship has around 3000 hit points. ) Last edited by Archmage MC; Aug 25, 2022 @ 6:15am #4 < > Showing 1-4 of 4 comments . ) Reply . 1. 6 update. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. The point though is that you go with the long-ranged weapons, with an admiral that has the range boost, with the artillery combat computer, and with the war doctrine that further boosts your range. ; About Stellaris Wiki; Mobile view While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron Launcher and Kinetic Artillery. I’ve had trouble in the past with their arc emitters and need a counter. v2. If nothing else you’re running in a fleet has to deal with shields, any direct fire weapon that does will be wasted. lances have much better armor penetration. Choose weapons that ignore or are more effective against the enemy’s ship design. vs a balanced defense setup lance + kinetic artillery will result in artillery quickly downing shields and then lance cutting through armor and hull. I also notice that when I wipe out crisis fleets with arc emitter BBs, they always wipe out crisis BBs first. A better and stronger Arcology Project hsa. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. Compatible with Stellaris 2. Plasma Cannons: tech_plasma_3. Against Cruisers and below, the evasion means Lances are worse, and Arc Emitters become the premiere XL weapon. 2) Battleships with Arc Emitters and Cloud lightings are insanely powerful (especially with AI mod - because with it AI will able to get own repeatables too and since it pen weapons will start to win over "normal" one). 2 Ancient Nano-Missile Cloud Launcher; 4. 50% pierce through the shield, but gets reduced by 50% of the ships armor. man. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. BB Arc emitter cloud lightning in 3. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. Reply. Indeed they are bad at pretty much everything else - but that they can do good. It's a very thin gaussian. I tend to try and make them as split and even as possible across the board. 0 unless otherwise noted. Stellaris. 5 damage, if we divide that by its accuracy we arrive on 722,925 damage per shot. Todo Discusiones Capturas Artwork Retransmisiones Vídeos Workshop Noticias Guías Reseñas. These are also easily moddable via its file, see #Tiers . Each of the next sections, except for the few last ones, are an overview. 7 all my ships from time to time began graphically shooting at star instead enemy ships, like on image. I go Giga Cannon unless I have Cloud Lightning tech, in which case I go Arc. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields. It's the difference between having +50% damage and attack speed instead of 25%. Giga Cannon is good for synergizing with Neutron Launchers and Tachyon Lance is good for. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. However, once shields are down it's the weakest of the spinal mount weapons. If thats Contingency, just use disruptors instead. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. I gravitated towards using Disruptors + Lightning + Arc Emitters across my fleets to completely bypass armour and shields. Rare resource cost? neglible compared to everything else on a battleship. Build throwaway fleets of nearly naked PD corvettes, and soak up the first volley of torpedoes when you engage. Plus given XL weapons have incredible range and that shields are the first layer of defense, using Giga cannons means you can get their shields down quicker so that by the time you've got. These IDs are usually used with the research_technology tech ID command. 00). Hull is 3300. Stellaris Dev Diary #318 - Announcing Astral Planes. However. Of course when Neutrons or the other X slots are in play, sustained DPS isn't really a factor when the alpha strike is all that matters. In a space storm, Tachyon Lance just murders things. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. 0 most weapons have been re-balanced and are now viable in different situations. 3. Lances don't ignore shields, but do ignore 100% Armor, vs 50% armor ignore for the Arc Emitters. Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. 6, that means larger ships like battleships can only conceivably make use of hardening, as corvettes/frigates don't have enough aux slots to bother. They've pretty effectively countered your fleet build, since the energy weapons can take down your. NK_2024 Collective Consciousness • 3 yr. I usually go 40-50 battleships and 10-ish destroyers (which will be gone). And if you are going to weild corvettes (and you should, both for the speed boost to your main fleet and as effective 'ablative armor') then they should actually be doing something. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. Thread starter Moorleiche2k; Start date Jul 25, 2017; Jump to latest Follow Reply Menu We have updated our. 3 Arc Emitter; 2. Cloud lightning are L sized weapons that bypass shield and armor, the spinal mount weapon that does the same is the Arc Emitter, so what you've suggested would work with battleships but with arc emitter and cloud. Stellaris is a colonization game, 0 micro manage or even anything in. This mod also adds two new technologies to the. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that. Synergizes well with the Carriers core. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. Adding hull repeatables isn't really possible, because it would. The only difference was they were using Arc. 4 Kinetic Launcher; 3. Giga cannons do not do the job like arc emitters and cloud lighting is too short. Use the torpedo computer, and fill up free slots with missiles. This in combination with devastator torpedo corvettes make a deadly late game fleet for any enemy, fallen, awaken, synthetic, or extra dimensional. This page was last edited on 14 October 2017, at 11:50. All 3 work fine if you massively overpower the enemy. (1-15000 damage, 100% accuracy, 100% shield & armour penetration. If you're going the FAE path, then you don't want Kinetic weapons at all. 2 since they lost their Arc Emitters for Tachyon Lances. Their battleships are armed with arc emitters making every fight a risk. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. 50% get to the shield. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. Disruptors and arc lighting are best used against fleets which have low number of ships but are instead very powerful, meaning they have large amount of shields and armor. The focused arc has 100% armor pen and 100% shield pen. ago There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. Logical-Table-3530 • 2 mo. Arc Emitter/Cloud Lightning battleships is the only strong argument I've found as certain builds can make those comically dangerous, at least in the 3. 具体改法为(仅适用于steam正版):. So for this reason disruptors, arc emitters, and cloud lightning can work quite well. The Meta Artillery Battleship™ is Giga Cannon + Neutron Launchers (although an argument can be made for 3 Neutron + 1 Kinetic), with the Carrier variant replacing the middle section with Carrier and taking Arc Emitter (you can skip small slots and PD, they will do nothing unless you’ve let the enemy get into melee range). For specific weapons, you can really pick your choice. 4. and whirlwind missles before battleships, are on the field, dont use frigattes, and before carriers are getting spammed, you need no pointdefence, dont mix penetration weapons with nonpenetration. These weapons will always have at least a 10% chance to hit, but between, say, an arc emitter and a torpedoe hit, the torpedoe is almost always going to do far, far more damage, while the. Arc Emitters will suck, but on average a volley from those will still kill 4 Corvettes. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Arc Emitters have a base cooldown of 10 days, the Kinetic X slot weapons have a cooldown of 11 days while the other Energy X weapons have a cooldown like 0. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. Arc Emitters really are the go-to XL in general, expect a. Plasma is obviously an exception however- it does too little damage to shields. Arc needs to do 13200 to kill. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter". 25% instead of 50%. Plasma Accelerators: tech_plasma_2. Is it the Focused Arc Emitter or the Giga Cannon or perhaps the. Rare resource cost? neglible compared to everything else on a battleship. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. In singleplayer you can just mass these, the AI will never counter them. Since torpedos go in the G slot, which are reserved for Frigates and cruisers iirc. XL weapons target large ships first and large ships have lots of armor. These top-notch Stellaris ship designs will help you conquer your enemies and build your empire. This is a bit of a problem given the way the tech curve works in the current balance, since plasma is only relevant for maybe a few decades, so there's little point in even teching into it at all. It would be really neat if you could also test Giga vs Arc emitter, and likewise Tachyon vs Arc emitter. (And Arc Emitters just seem like the best X Slot Weapon now anyway and Disruptors are also alot better) TlDr: Half your weapons ignore shields, while a quarter is shit against them and the other quarter is shit against armor, forcing you to take down ALL the enemys defences and beeing inefficient at it. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. If thats Contingency, just use disruptors instead. Cloud Lightning is only good if you're using Arc Emitters as well. 对该项目的细节说明请添加至相关页面. VLS for Stellaris // A brand-new vertical launch missiles for cinematic space battles. The tachyon has 90% armor pen, and -33% shield damage. 2 days faster than the Arc. Maybe the lack of speed boosts for kiting has been my issue. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. In EVE, for example, the projectile weapons don't use energy, at all. Society I usually alternate between the +15 Admin Cap boost (just to remove Beauracrat jobs to something more useful) and +5 year Leader lifespan just to keep high. One mechanic in favor of bypass weapons is that ships lose 1% fire rate for every 2% hull lost, thus an alpha strike from Arc Emitters can reduce sustained damage from enemy fleets. Titan. Still, in 3. Content is available under Attribution-ShareAlike 3. So you're often better off equipping just the arc. 2. The giga has 50% armor pen, and an extra 33% shield damage. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. Keep. Helican Jul 19, 2016 @ 9:11am. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). Is it the Focused Arc Emitter o. Stellaris. 0) Number of years since game start is greater. Focused Arc Emitters vs Tachyon Lance 2. In Stellaris combat all ships are always firing but not all ships are always receiving fire A defensive computer on a ship that isn't receiving fire is a waste of that slot. ago. But arc emitter carriers slot nicely with missile cruisers. 例如:“异种. I personally go with neutron / gigacannon, but others use arc emitter / cloud lightning. 4. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. 2 Ancient Macro Batteries; 3. In singleplayer you can just mass these, the AI will never counter them. Logical-Table-3530 • 2 mo. (×1. Example: I clear the Enigmatic Fortress chain and unlock the research. Why bother having shields and armour tech when a battleship can have its hull removed with one volley. Also, you're rolling all shields, and they're outfitted with disruptors, neutron torps, emitters, and plasma. They tried to borrow from EVE Online, I guess, but didn't quite finish. but theres nothing wrong with a good Arc emitter 😂 also, fit a battleship with low range, high damage brawler weapons like neutron blasters to hold the line. Stacking more shields over shield capacitor in accessory slot gives more shield value. This is my attempt to sort out some things and get rid of confusion. The reason may be that the unbidden fleet is spread out across a radius of close to 60. Rest is carrier battleship with arc-emitter on X slot. Looking at your fleet cap and assuming that it's all battleships with arc emitters gives us. Stellaris fleet getting destroyed. Minimum range means, that ships cannot fire too close with certain weapons. I just know in the last few games, 2 fleets of battleships will get rolled where as my 2 fleets of Disruptor corvettes are what saved my empire from. Basically, if MD are bad at focusing. Subscribe to downloadExtra Ship Components 2. ago. In singleplayer you can just mass these, the AI will never counter them. Null Void beams are great for a full energy build, mostly because they have amazing range on them for taking down shields. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. Since they join the fight behind your main fleet, they largely won't get targeted, so they really don't need much for defence. Plasma Throwers: tech_plasma_1. It would be really neat if you could also test Giga vs Arc emitter, and likewise Tachyon vs Arc emitter. 4, XL weapons will. 4 Torpedoes; 4. Even without repeatables that setup should be more than enough to handle any of the crises easily. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Critical mass of arc emitters will annihilate any ship composition, but you do need to outnumber the enemy pretty heavily. I think the meta is Giga Cannon with neutrons. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Check at black holes systems, especially if it has an enemy warning icon on it. Significant-Phase-71 • 2 yr. 1. For battleship going with focused arc emitter in the x-slot, since you will lack any hard hitter weapons it is best to just hit the hull directly with your x-slots from longer range. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. 2. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. The effect seems surprised and i feel a lot. Was added sometime before or during first contact cause people were soloing 25x unbidden within the first 50 years spamming just missile corvettes. 3 Afterburners. It's a Cruiser meta. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. but stellaris is first and foremost an rp game, do your low tec energy weapons game. So that’s 2M damage per week. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Critical mass of arc emitters will annihilate any ship composition, but you do need to outnumber the enemy pretty heavily. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. Usually you want to specialize each ship; don't mix kinetic and lasers on a single ship, for example. Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). 3. Medium disruptor has range 60 and average damage 6. Stellaris. 4. Thread starter Starcomet; Start date Mar 1, 2018; Jump to latest Follow Reply Menu We have updated our. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. That said, late game going with the arc emitter front and. This means a specialised build, either to ignore shield and armour entirely and use disruptors/arc emitters (with some point defence mixed in to counter enemy fighters. I've done the math and tests. Hi, so I understand tracking and evasion fairly well enough but I need others to give input on this if they know for certain because the Arc emitter…Literally all you need to do to win by giant margins in stellaris on any difficulty is focus on science and rush battleships with hangers and arc-emitters. (battleship/cruiser with gigacannon and arc emitter) and fodder arm (corvettes with swarm combat computer) Keep all Star bases at chokepoints upgraded and armed to the teeth, build missile defense platforms or, even better, strike craft platforms because as I’ve said before THEYRE THE HOT THING right now. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. They also still lose against corvettes with similar results. Community Hub. Cautious admirals with +range are good too, as getting the alpha strike in an engagement is important. It seems that arc emitters are slightly better. 对该项目的细节说明请添加至相关页面. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. Damage on the arc emitter can be 1 to 1700. I still recommend battleships but you will suffer losses. I used battleships with focused arc emitter on spinal mount and cloud lightning on all large slots. Tachyon Lances:The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. You can kill him, more efficiently with Battleships(arc emitter/Neutron) and a Corvette(torpedo) screen and hit and run/trickster Admiral and more fleet power. Arc Emitter works best when mixed with Missiles and Strike Craft, which ignore shields and won't damage them at all. There are three X weapons to choose from: the Focused Arc-Emitter, Tachyon Lance, and Giga. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. The Arc emitter splits its damage up too much. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. For balanced fleet I'm using Arc Emitters, but my fleet is made of: Disruptor Corvettes. 解锁:在鼠标浮层中查看. Selenba • 3 mo. Ennemy does not increase its hull over tech, loadout or time. Ignore all shields and armor That does sound appealing but after subtracting half base damage it. ---This micro-mod adds Titanic Arc Emitters to the game. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. I tend to try and make them as split and even as possible across the board. . ago. Nah. Cruisers are plain useless except for missile boats to diverse DMG output. I hope to get some feedback from this great community too. If you're fighting a crisis on x10 or x25 the enemies have ridiculously high shields/armor, for example in my current game a scourge ship has 960000 armor and. Amongst the battleship based weapons in vanilla Stellaria, it seems that the Arc Emitter is over powered because it completely bypasses shields and…XL arc emitter bypass all shields and all armour and phase disrupters do the same. Members Online • KawaiiNyaruko . The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. It's contextual really. The tachyon lance does 15. ago. First, range. 电弧发射器 (Arc Emitters) 解锁:在鼠标浮层中查看. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews.